'Afrika' Captures Frustration of Virtual Photography

The game also suffers in nearly every aspect that is not photography-related. For all the effort put into creating a realistic photography experience, almost none was put into making a realistic gaming experience.

There is no voice work in the game, so every conversation is done through captions, and the other characters are for the most part thoroughly uninterested in you.

Somehow the game even manages to make romping around the Africa wilderness in a jeep boring, as the driver takes every bump and curve as if he's in a school zone. Even when the player takes the wheel, the controls are pretty unresponsive and the jeep has difficulty with fairly minor hills.

The situation with the most potential for excitement -- when an aggressive animal is charging the player -- is even cut out as the screen simply goes black when the animal gets too close and the player wakes up in the tent again.

It's obvious that making an exciting, adventurous game over an educational, realistic one was not the aim of developer Natsume, Inc., but an unwillingness to compromise on basic points of fun make the game nearly impossible to stick with for more than a couple of zebra encounters.

And at the end of the day, you're taking pictures of animals that aren't real.

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