Judges will have tough time naming Game of the Year

ByABC News
March 25, 2009, 10:59 AM

— -- More than a month ago, Slumdog Millionaire won the best-picture award and seven other Oscars, securing a spot in movie history. But in the video game world, it appears there will be no consensus on the best release of 2008.

Another major awards presentation, the Developers Choice Awards, occurs Wednesday at the Game Developers Conference in San Francisco, but it is unlikely to offer a decisive vote. That's because so many of the awards given out over the past few months have been sprinkled across several top releases such Grand Theft Auto IV, Fallout 3, Metal Gear Solid 4: Guns of the Patriots and LittleBigPlanet.

That's supposed to be a problem? Not to Simon Carless, who is the chairman of the conference's awards advisory committee. "In the game industry, there's lots of different styles of games and each has its proponents," he says. "If you look at the game-of-the-year awards, it also depends on who is voting for it. It does seem to be somewhat different than the kind of consensus you see sometimes in the final movie industry awards."

While Slumdog was accumulating nearly all of the top film awards, Grand Theft Auto IV staked an early claim to being the year's best at the Spike Video Game Awards in December. But as recently as last week, Bethesda Softworks' post-apocalyptic action role-playing game Fallout 3 captured the top prize in the Game Critics Awards.

The other three nominees for the respected Developers Choice Awards' Game of the Year Fable II, LittleBigPlanet and Left 4 Dead have also posted wins. Among the games not nominated for this award, Metal Gear Solid 4: Guns of the Patriots has won other best-of awards, while Gears of War 2 and Dead Space earned multiple top game nominations and won many other awards, too. Gears, Fallout 3, Fable II and Left 4 Dead are also game-of-the-year finalists in Canada's Elan Awards (theelans.com), to be given out April 25.

Rather than cause concern, this lack of consensus can be seen as a strength because there were so many praiseworthy games released. "We commonly see some overlap between award recipients (but) the issue we're seeing here is that 2008 was an embarrassment of riches on all fronts," says Scott Steinberg, publisher of DigitalTrends.com. "From a creative standpoint, you're practically looking at a virtual renaissance."