Memory Manipulation in ‘Remember Me’ Not Enough to Make It Memorable

Jun 5, 2013 7:40am
ht remember me ll 130604 wblog Memory Manipulation in Remember Me Not Enough to Make It Memorable

Credit: Capcom

“Remember Me”, now available for Xbox 360, PlayStation 3 and PC, makes you a member of an underground rebellion in 2084 Neo-Paris at a time when memories are freely transferable from one person to another. You play as Nilin, a female protagonist who has had her memory completely wiped, only to discover that she has the unique ability to take memories and remix them, distorting how others perceive reality in order to further her cause.

As you enter the minds of others, you’ll rewind time, manipulate objects to affect storylines and generally wreak havoc on people’s emotional states.

There are some big, cinema-quality ideas discussed in “Remember Me,” but the game play and visuals rarely back them up. You’ll see beautiful glimpses of the sights and slums of Neo-Paris, but never experience a grand vista or get to do much exploring beyond the game’s predefined path.

Memory remix sessions occur only a handful of times in the game’s eight-hour campaign, so you’ll spend the majority of the game scaling buildings and fighting enemies with an array of combo moves.

The climbing is fluid enough, but lacks any excitement. Where other climbing games might have you moving along massive, unstable surfaces or collapsing structures, “Remember Me” rarely uses its climbing mechanic on large, moving set pieces and the action suffers for it.

The hand-to-hand combat can get fairly grueling and repetitive. You’ll face waves of mindless foot drones in human and robot forms and they won’t go down easy. Because the game isn’t a shooter and Nilin isn’t given much in the way of projectiles, you’ll be battling enemies in close-range combat.

There was a lot of potential in the concept of fighting through a world where perceived realities are being altered, yet you won’t find much imagination in the poorly developed enemies and small, boxed-off arenas of “Remember Me.”

The game’s original score by Olivier Deriviere is one thing worth remembering, the original soundtrack serves as a living, breathing, digital arrangement that shifts with your combination punches and kicks. It felt futuristic and catchy and complimented the action nicely.

A little action, fun and hope could go a long way in the already fascinating world of “Remember Me.” Developer DONTNOD has hardly scratched the surface with where it could take this franchise, and I’d be interested in playing through another adventure with Nilin if the remixes were more plentiful, the world was more open and the tone of the dialogue was a little less grim.

SHOWS:
You are using an outdated version of Internet Explorer. Please click here to upgrade your browser in order to comment.
blog comments powered by Disqus