Second Life has a special guest: artificial intelligence

ByABC News
May 19, 2008, 4:54 AM

TROY, N.Y. -- Edd Hifeng barely merits a second glance in "Second Life." A steel-gray robot with lanky limbs and linebacker shoulders, he looks like a typical avatar in the popular virtual world.

But Edd is different.

His actions are animated not by a person at a keyboard but by a computer. Edd is a creation of artificial intelligence, or AI, by researchers at Rensselaer Polytechnic Institute, who endowed him with a limited ability to converse and reason. It turns out "Second Life" is more than a place where pixelated avatars chat, interact and fly about. It's also a frontier in AI research because it's a controllable environment where testing intelligent creations is easier.

"It's a very inexpensive way to test out our technologies right now," said Selmer Bringsjord, director of the Rensselaer Artificial Intelligence and Reasoning Laboratory.

Bringsjord sees Edd as a forerunner to more sophisticated creations that could interact with people inside three-dimensional projections of settings like subway stops or city streets. He said the holographic illusions could be used to train emergency workers or solve mysteries.

But first, a virtual reality check.

Edd is not running rampant through the cyber streets of "Second Life." He goes only where Bringsjord and his graduate students place him for tests. He can answer questions like "Where are you from?" but understands only English that has previously been translated into mathematical logic.

"Second Life" is attractive to researchers in part because virtual reality is less messy than plain-old reality. Researchers don't have to worry about wind, rain or coffee spills.

And virtual worlds can push along AI research without forcing scientists to solve the most difficult problems like, say, creating a virtual human right away, said Michael Mateas, a computer science professor at the University of California at Santa Cruz.

Researching in virtual realities has become increasingly popular the past couple years, said Mateas, leader of the school's Expressive Intelligence Studio for AI and gaming.