Digital Legends entertains video gamers around the world

Next up: Dance Fabulous, a game making its debut this summer on Nokia N-Gage phones worldwide. (The phone is available here via Nokia's website, but not currently offered by the major wireless carriers.)

Nokia and Digital Legends are working with Universal Music to launch a new artist, Cindy Gomez, via the game. Four of her songs, produced by Eurythmics co-founder Dave Stewart, are included. The game features an animated dancer modeled on Gomez, grooving to music uploaded to a phone. Users choreograph moves, and can share the steps with friends. No price has been set for the game.

Kroll HD was previewed in February at the GSMA Mobile World Congress in Barcelona, the major worldwide trade show for the mobile industry. It will be featured in June on the new Samsung 18910 HD smartphone (formerly called OmniaHD), a multimedia device that can shoot 720-pixel high-definition videos and display them on a 3.7-inch screen.

The phone was just released in the U.K. and is coming to Europe and East Asia later this month. There are no plans yet for a U.S. release.

Work isn't all play

Carrillo-Costa formed Digital Legends in 2001, initially focusing on console games. Its first project was a soccer game for South Korea-based NCSoft, followed by a fighting game for Nokia.

The company — with 35 full-time and 20 part-time employees — is a mix of young artists, who begin the games with sketches and renderings, animators who bring the visions to life and programmers who make it all happen.

Even though Carrillo-Costa is Spanish-born and speaks five languages, English is the official office language. His staff includes employees from the U.K., Poland, France and South Korea, and he says it's easier to speak one common language.

As the CEO of a gaming company, Carrillo-Costa theoretically has the dream job — he gets to come to work every day and play. But that's not how it really is.

"When I play, I'm working," he says. "I'm checking a game, analyzing how they did it, looking at the production values. I play much less than I should."

  • 1
  • |
  • 2
Join the Discussion
blog comments powered by Disqus
You Might Also Like...