Religion Is a Product of Evolution, Software Suggests
Computer model suggests that religion may have evolved as an adaptation.
May 28, 2008 — -- God may work in mysterious ways, but a simple computer program may explain how religion evolved
By distilling religious belief into a genetic predisposition to pass along unverifiable information, the program predicts that religion will flourish. However, religion only takes hold if non-believers help believers out – perhaps because they are impressed by their devotion.
"If a person is willing to sacrifice for an abstract god then people feel like they are willing to sacrifice for the community," says James Dow, an evolutionary anthropologist at Oakland University in Rochester, Michigan, US, who wrote the program – called Evogod.
Dow is by no means the first scientist to take a stab at explaining how religion emerged. Theories on the evolution of religion tend toward two camps. One argues that religion is a mental artefact, co-opted from brain functions that evolved for other tasks.
Aiding the people
Another contends that religion benefited our ancestors. Rather than being a by-product of other brain functions, it is an adaptation in its own right. In this explanation, natural selection slowly purged human populations of the non-religious.
"Sometime between 100,000 years ago to the point where writing was invented, maybe about 7000 BC, we begin to have records of people's supernatural beliefs," Dow says.
To determine if it was possible for religion to emerge as an adaptation, Dow wrote a simple computer program that focuses on the evolutionary benefits people receive from their interactions with one another.
"What people are adapting to is other people," he says.
Religious attraction
To simplify matters, Dow picked a defining trait of religion: the desire to proclaim religious information to others, such as a belief in the afterlife. He assumed that this trait was genetic.
The model assumes, in other words, that a small number of people have a genetic predisposition to communicate unverifiable information to others. They passed on that trait to their children, but they also interacted with people who didn't spread unreal information.