In the realm of entertainment media, video games are known for pushing the envelope.
But some – usually those wrapped in sex, violence and religion – court more controversy than others.
"Rendition: Guantanamo" is the latest game to find itself the center of attention the game's makers would rather do without.
Launched by the Glasgow, Scotland-based T-Enterprise, the game was supposed to let players assume the role of a falsely-accused Guantanamo detainee trying to escape from the camp.
But after a storm of media coverage linking the company's name to Al Qaeda, the company announced Tuesday that it would no longer pursue the game.
In a statement on its Web site, T-Enterprise said, "Unfortunately, much of the speculation regarding the game itself made by various publications and websites has been inaccurate and ill informed. .. It was never designed to be 'propaganda' or 'a recruiting tool for terrorism.' Neither was it designed to glamorize terrorism as has been reported."
After reports started to fly that an ex-Guantanamo detainee, Moazzam Begg, had been a consultant on the project, earlier this week, conservative pundits like the Weekly Standard's Tom Joscelyn and radio host Rush Limbaugh attacked the game and the company.
Zarrar Chishti, a spokesman for the company, told ABCNews.com that they worked with Begg to mirror "the look and feel of the place" but that he had no connection to Al Qaeda and was not profiting from the project.
Still, after a slew of e-mail messages from Americans expressing disappointment and outrage at the game, the company decided to stop development.
"Ultimately, the mere fact that our company name was in the same sentence as the name Al Qaeda – that was unacceptable," Chishti said. The game would have been the company's first venture from Web games to mainstream games, he said.
But T-Enterprise is not the only video game maker to come under attack by the press and general public. Here are eight other games that have been embroiled in controversy.
In April, the company behind "Six Days in Fallujah" was criticized for developing a game that lets players virtually experience a 2004 Iraq battle.
Developed by the Raleigh, N.C.-based Atomic Games, the game was supposed to go on sale in early 2010. But this spring, the Japanese publisher, Konami Corp., announced it had dropped the game amid protests from war veterans, victims' families and others.
"The game's premise is a historically accurate re-creation of the battle to re-take Fallujah in the current Iraq war," said Jeremy Zoss, communications manager for Destineer, Atomic's sister company.
Zoss said the company worked with marines who had been stationed in Iraq and thought it was an important story to be told.
"There are few other mediums than video games that you could get the kind of experience that you could get in this game," he added.
But John Davison, co-founder of What They Like, an online resource that gives parents insight into the video games their kids want to play, said there was a bit of a "too soon" vibe to the game.
"Games can do things that movies can't. They can put you there as part of it," he said. "There are many ways to put you in the role of the soldier. ... You do it the wrong way and it can give the wrong message."
He said a game that was more tactical -- about the "decisions being made more than the triggers being pulled" -- might have met a different reaction.