The game uses smartphones' cameras and GPS capabilities to superimpose creatures known as Pokemon, as well as meeting points like PokeStops and Pokemon Gyms, over real-world imagery and maps. A player's objective is to capture Pokemon by travelling around on foot.
Nintendo and The Pokemon Company were also named as defendants in the lawsuit because of their interest in the Pokemon brand.
The lawsuit states that “during the week of Pokemon Go’s release, strangers began lingering outside of his home with their phones in hand,” and “at least five individuals knocked on [his] door and asked for access to [his] backyard in order to ‘catch’ Pokemon that the game had placed at [his] residence ... without [his] permission.”
Marder is the only person named as a plaintiff, with the lawsuit stating that the number of people who may potentially be interested in suing “is uncertain and can only be ascertained through appropriate discovery.”
However, at least one person mentioned in the lawsuit as being possibly affected by the placement of the virtual creatures told ABC News that it really wasn’t a problem.
“It was barely a nuisance; it’s been a net positive, and we’ve managed to meet a bunch of our neighbors,” said Boon Sheridan, a user experience designer in Holyoke, Massachusetts, who lives in an old church where a Pokemon Gym was placed. “I asked to have it removed and Niantic removed it within 48 hours.”
“I’m more shocked by being named in someone’s lawsuit, because I had no problem with it,” he added, but clarified that he was not calling for the suit to be dropped necessarily.
Niantic did not immediately respond to ABC News’ request for comment on the lawsuit. Nintendo referred ABC journalists to a PR firm representing the Pokemon Company, which did not immediately respond to requests for comment.