CGI Meets Claymation in 'Wallace & Gromit'

ByABC News
October 6, 2005, 2:26 PM

Oct. 7, 2005 — -- After five years of playing with clay, director Nick Park has taken the duo Wallace & Gromit to places Gumby and Mr. Bill never thought possible. But even he realizes the primitive art of claymation can benefit from the modern conveniences of a little computer-generated animation.

'"There are limits to Plasticine," Park says as he prepares for the nationwide release Friday of "Wallace & Gromit: The Curse of the Were Rabbit," his latest all-clay or should we say mostly clay kiddy comedy.

"You can't do fog or smoke or water. I mean, you could, but it would take forever, so we went to The Moving Picture Company to create our visual effects."

After the $172 million success of "Chicken Run" in 2000, Park has reason to feel confident that today's kids who might as well be known as "The CGI Generation" have the same affection for crude clay filmmaking as their parents. His Oscar-winning "Wallace & Gromit" shorts have achieved cult status and are a big hit on DVD.

In many ways, Park and his team at Aardman Animations are making "Wallace & Gromit" just as Park did when he began sculpting the Plasticine duo in 1983, as a student at Britain's Beaconsfield Film School. Of course, he's now working on a scale as elaborate as one of Wallace's inventions.

In the new film, Wallace and Gromit guard their little British hamlet from vermin as proprietors of "Anti-Pesto," an extermination service. Wallace humanely captures garden-ravaging rodents with his Bun-Vac 6000, and his faithful dog, Gromit, keeps the critters in their basement, proving he's a true canine humanitarian.

To depict the epic battle with the Were-Rabbit, Park's team constructed a set with 400 clay puppets at a warehouse-sized set in Bristol, each figure formed from a metal skeleton and covered with a synthetic blend of clay they call "Aard-mix."

The clay figures are molded for each shot, and with 24 individual frames required for each second of film, it's easy to see how the 85-minute feature was five years in the making. It might be nice to program a computer to do that work. But the Aardman team believes audiences appreciate human effort and human imperfections.

"You can see the fingerprints," says Producer Peter Lord of the cheese-loving inventor and his long-suffering pooch. "It tells you that they are real. They are tangible."